If you are new to the game, the first thing to learn is how cricket scoring works. At its heart it is simple: one team bats and tries to score runs, the other bowls and fields to stop runs and take wickets. The team with more runs at the end wins. This guide breaks down runs, boundaries, extras and wickets so you can follow any match with confidence.
The Basics: What a Run Actually Is
A run is the unit of scoring in cricket. The two batters stand at opposite ends of a 22-yard pitch. When the striker hits the ball, both batters can run to the other end and swap places. Each completed swap is one run. They can run two, three or more if there is time before a fielder returns the ball.
So a team total of, say, 187 simply means the batting side scored 187 runs in total. In a T20 match a good total is around 170 to 200; in a One Day International (ODI) a team batting 50 overs might post 280 to 350. Knowing these ranges helps you judge whether a score is strong or weak.
Most runs come in ones, twos and threes pushed into gaps in the field. A single rotates the strike so a new batter faces the bowler, while a quick two or three rewards good running between the wickets. Smart batters in India’s domestic Ranji Trophy and in the IPL build big scores by mixing these “rotated” runs with the occasional boundary, rather than trying to hit every ball for four. Tired fielders and fast outfields, common on dry Indian grounds, often turn a comfortable two into a hard-run three.
Boundaries: Fours and Sixes
The fastest way to score is to hit a boundary. If the ball reaches the edge of the field (the boundary rope) after touching the ground, the batter gets four runs. If it clears the rope on the full, without bouncing, the batter gets six runs. The batters do not need to run for these; the runs are awarded automatically.
Boundaries are why modern T20 cricket is so explosive. A single big over with three or four sixes can add 20-plus runs and change a game in minutes. When you watch a scorecard, the number of fours and sixes a batter hits tells you how aggressively they played.
There is also an “all run” possibility: if the ball does not reach the rope, the batters can keep running and might complete four by sprinting, though this is rare. Overthrows add another twist — if a fielder’s throw misses and races to the boundary, the batting side gets the runs they ran plus four for the overthrow. A famous example was the controversial six runs from an overthrow in the 2019 World Cup final, when the ball deflected off a diving batter’s bat to the rope.
Extras: Runs Without the Bat
Not every run comes off the bat. Runs given away by the bowling side are called extras, and they count towards the batting team’s total. There are four main types:
- Wide: The ball is bowled too far from the batter to play a normal shot. One run is added and the ball is re-bowled.
- No-ball: An illegal delivery, most often when the bowler oversteps the crease. One run is added, the ball is re-bowled, and in limited-overs cricket the next ball is usually a free hit.
- Bye: The ball passes the batter without touching the bat, and the batters run. The runs are added as byes.
- Leg bye: The ball hits the batter’s body (not the bat) and they run. These are recorded as leg byes.
Extras matter. A side that bowls 15 wides and no-balls is effectively gifting the opposition more than two free overs of runs. To understand wides and free hits in more detail, see our guide on the free hit rule in cricket.
Wickets: How Batters Get Out
A wicket falls when a batter is dismissed. The fielding side wants to take ten wickets to end the innings (the eleventh batter has no partner to bat with). The common ways to get out are:
- Bowled: The ball hits the stumps and dislodges the bails.
- Caught: A fielder catches the ball on the full after the batter hits it.
- Leg before wicket (LBW): The ball would have hit the stumps but struck the batter’s leg first.
- Run out: A batter fails to reach the crease before the stumps are broken while running.
- Stumped: The wicketkeeper breaks the stumps when the batter is out of the crease.
A scoreline like “172 for 6” means the team has scored 172 runs and lost 6 wickets. In Test cricket the same is often written as “6 for 172”. Fewer wickets lost for a high score is a sign of a strong batting position.
How Overs Shape the Score
Bowling is delivered in overs of six legal balls each. Wides and no-balls do not count as one of the six, so a sloppy over can last eight or nine deliveries. A T20 innings is 20 overs per side, an ODI is 50 overs, and Test matches have no over limit but run across five days.
The rate at which a team scores is the run rate — runs divided by overs faced. A run rate of 8.5 in a T20 is healthy; in an ODI chase you might need around 6 per over. When teams are tied on points in a tournament, a related figure called net run rate decides who goes through. You can learn how that is calculated in our explainer on net run rate in cricket.
Putting It All Together: Reading a Score
Imagine India bat first and finish on 198 for 4 in 20 overs. That tells you they scored 198 runs, lost 4 wickets, and scored at just under 10 an over — an above-par T20 total. The opposition now needs 199 to win. As they bat, the score climbs through singles, boundaries and extras, and falls behind or ahead of the required rate. Following this flow is the core of how cricket scoring works, and once it clicks, every match becomes easier to enjoy.
The official Laws of Cricket are maintained by the MCC and adopted worldwide by the International Cricket Council, so the scoring rules are the same whether you watch the IPL, a World Cup, or gully cricket with friends.
A Worked Example: Scoring One Over Ball by Ball
The clearest way to see scoring in action is to follow a single over. Picture these six legal deliveries from one bowler:
- Ball one: pushed to mid-on for a single. 1 run.
- Ball two: driven to the rope along the ground. 4 runs.
- Ball three: beaten outside off, no run. Dot ball.
- Ball four: clipped for two. 2 runs.
- Ball five: lofted over the rope on the full. 6 runs.
- Ball six: a quick single to keep the strike. 1 run.
Add them up: 1 plus 4 plus 0 plus 2 plus 6 plus 1 equals 14 runs from the over. If the bowler had also sent down one wide, the team would have 15 and the over would need a seventh delivery. An over costing 14 is expensive; an over costing 6 or fewer is a good one for the bowling side. Counting overs this way is the heartbeat of how cricket scoring works.
The Other Ways a Batter Can Be Out
The five dismissals above are the common ones, but the Laws list ten in all. The rarer methods are worth knowing because they appear in big matches now and then:
- Hit wicket: the batter knocks their own stumps while playing a shot or setting off for a run.
- Hit the ball twice: deliberately striking the ball a second time, other than to protect the stumps.
- Obstructing the field: wilfully blocking or distracting a fielder, which now also covers the old “handled the ball”.
- Timed out: a new batter takes too long to be ready to face the next ball.
- Retired out: a batter leaves the field without the umpire’s permission and does not return.
You will see bowled, caught, LBW and run out in almost every match, while these five may not appear for months. Knowing they exist, though, means nothing on the scorecard will ever confuse you.
How a Full Scorecard Adds Up
Every team total is just the batters’ runs plus the extras. Suppose six batters score 35, 0, 58, 12, 20 and 9, and the rest add nothing meaningful, while extras total 16. The batting runs come to 134, and adding 16 extras gives a team total of 150. On the card this might read 150 for 6. The extras line is shown separately, so you can always check that the individual scores plus extras match the team total. If they do not add up, someone has misread a column. This simple cross-check is the quickest way to confirm you are reading a scorecard correctly.
Frequently Asked Questions
What does “150 for 3” mean in cricket?
It means the batting team has scored 150 runs and lost 3 wickets so far. The first number is always the runs and the second is the wickets. Seven batters are still available, so the side is in a comfortable position to keep scoring.
Do extras count towards a batter’s personal score?
No. Extras such as wides, no-balls, byes and leg byes are added to the team total but not to any individual batter’s runs. They are listed separately on the scorecard so you can see how many free runs the bowling side conceded.
How many runs is a maximum hit worth?
A six is the most runs from a single legal delivery off the bat, awarded when the ball clears the boundary without bouncing. In rare cases a no-ball that is then hit for six gives seven runs, because the no-ball adds one extra run on top.
How many wickets end an innings?
Ten wickets end an innings. A team has eleven players, but the last batter cannot bat alone, so once the tenth wicket falls the innings is over even though one player has not been dismissed.
How many ways can a batter get out in cricket?
There are ten methods of dismissal in the Laws of Cricket: bowled, caught, LBW, run out, stumped, hit wicket, hit the ball twice, obstructing the field, timed out and retired out. In practice the first five account for almost every wicket you will ever see in a match.
Do leg byes count against the bowler’s figures?
No. Byes and leg byes are added to the team total as extras but are not charged to the bowler, because they are not the bowler’s fault. Only wides and no-balls count against a bowler. This is why a bowler’s runs conceded can be lower than the runs scored while they bowled.
Conclusion
Cricket scoring rests on three ideas: runs from the bat and boundaries, extras gifted by the bowling side, and wickets that bring the innings closer to its end. Keep those in mind and the numbers on screen stop being a mystery. Beginners who want to go further can start with our cricket batting tips for beginners and then learn how to read each column of a full scorecard.

























































